Reski, N., Alissandrakis, A., and Tyrkkö, J. (journal article, submitted September 2018). Presenting a Hybrid Collaborative Immersive Analytics System.
Reski, N., and Alissandrakis, A. (journal article, submitted May 2018). Open Data Exploration in Virtual Reality: A Comparative Study of Input Technology.
Reski, N., and Alissandrakis, A. (2018). Using an Augmented Reality Cube-like Interface and 3D Gesture-based Interaction to Navigate and Manipulate Data., in Proceedings of the 11th International Symposium on Visual Information Communication and Interaction (VINCI '18). August, 13-15, 2018, Växjö, Sweden. pp 92-96. [BibTeX]
Alissandrakis, A., and Reski, N. (2017). Using Mobile Augmented Reality to Facilitate Public Engagement, in Extended Papers of the International Symposium on Digital Humanities (DH 2016). November, 7-8, 2016, Växjö, Sweden. Vol 2021, pp 99-109. [BibTeX]
Yousefi, S., Kidane, M., Delgado, Y., Chana, J., and Reski, N. (2016). 3D Gesture-based Interaction for Immersive Experience in Mobile VR, in Proceedings of the 23rd International Conference on Pattern Recognition (ICPR 2016). December, 4-8, 2016, Cancún, Mexico. pp 2122-2127. [BibTeX]
Reski, N., and Alissandrakis, A. (2016). Change your Perspective: Exploration of a 3D Network created from Open Data in an Immersive Virtual Reality Environment, in Proceedings of the 9th International Conference on Advances in Computer-Human Interactions (ACHI 2016). April, 24-28, 2016, Venice, Italy, pp 403-410. [BibTeX]
Reski, N., Nordmark, S., and Milrad, M. (2014). Exploring New Interaction Mechanisms to Support Information Sharing and Collaboration Using Large Multi-touch Displays in the Context of Digital Storytelling, in Proceedings of the 14th IEEE International Conference on Advanced Learning Technologies (ICALT 2014). July, 7-9, 2014, Athens, Greece, pp 176-180. [BibTeX]
Alissandrakis, A., Reski, N., Laitinen, M., Tyrkkö, J., Levin, M., and Lundberg, J. (2018). Visualizing dynamic text corpora using Virtual Reality, in Proceedings of The 39th Annual Conference of the International Computer Archive for Modern and Medieval English (ICAME39): Corpus Linguistics and Changing Society. Tampere, Finland, 30 May – 3 June, 2018, page 205. [BibTeX]
Alissandrakis, A., and Reski, N. (2016). PEAR 4 VXO: A case study using an Augmented Reality framework to facilitate public engagement, in Proceedings of the 1st International Digital Humanities Symposium 2016. November, 7-8, 2016, Växjö, Sweden, pp 12-15. [BibTeX]
Alissandrakis, A., Reski, N., Laitinen, M., Tyrkkö, J., Levin, M., and Lundberg, J. (2017). ODXVR x NTS: Open Data Exploration In Virtual Reality x Nordic Tweet Stream (A Dynamic Corpus Of Tweets), at 3rd Big Data Conference. Växjö, Sweden, 1 December, 2017. [non-peer reviewed]
Reski, N. (2015). Change your Perspective: Exploration of a 3D Network created with Open Data in an Immersive Virtual Reality Environment using a Head-mounted Display and Vision-based Motion Controls, Student thesis in Social Media and Web Technologies (M.Sc.) at Linnaeus University. October, 26, 2015, Växjö, Sweden, p 194. [BibTex]
Reski, N. (2013). Exploring new interaction mechanisms to support information sharing and collaboration using large multi-touch displays, Student thesis in International Media and Computing (B.Sc.) at Hochschule für Technik und Wirtschaft. August, 20, 2013, Berlin, Germany, p 103. [BibTeX]